File editing
It reads, writes, and edits your project files with visible diffs.
Ignite Codeworks is an autonomous agent for Windows that manages your Unreal C++ projects. It edits files, runs builds, and reads documentation while you stay in control.
It reads, writes, and edits your project files with visible diffs.
It runs your build commands and shows the real exit code.
It fetches official documentation pages to answer your specific coding questions.
The agent maps your Source folder, finds build files, and edits code while you review the results.
error log3 matchesMyActor.hloadedSource/MyGame/MyActor.hsavedbuild commandexit 0Source/MyGame/MyPickup.h1 lineThe agent uses web_search and http_get to fetch Epic's documentation pages, so you can learn unreal without being overwhelmed by the vast amount of available resources. Read the docs. list_dir and glob map the Source folder to find Build.cs and Target.cs files. read_file and grep follow a class through the code to locate specific details. write_file and edit_file change C++ files, showing a diff before you accept. The Shell runs your build command and shows the real exit code. Review the changes in Ask first mode before accepting anything in your unreal c++ project. You can also learn how to lower packaged quality by checking the build logs.
The agent creates new C++ header and source files for your actor and edits Build.cs only when a new dependency is needed so the compiler knows about it. Ask first. The Shell command runs your own build command to compile the code. You review the file contents and the build output before changes are finalized. This workflow helps you extend your game logic without manual file management in ue5 c++. The agent does not click through Unreal Editor and cannot see a running game. This approach keeps your project organized and ready for the next build step. Blueprints best practices inheritance composition guide how you structure your code for clarity.
It is not a plugin of Unreal Editor and cannot see a running game; use it only on your own projects and assets or with permission; the agent does not enforce scope.